Tempest Rising really wants to hark back again to the 90s using its sci-fi-infused real-time tactics
What qualifies as a “next-gen” RTS game? Could it be shinier graphics? More in-depth tactical choices? Well, Ghostrunner and Graven devs Slipgate Ironworks desire to offer an answer making use of their latest real-time tactics base-building game, Tempest Rising. Revealed earlier tonite during THQ Nordic’s summer showcase, Tempest Rising is really a retro-inspired strategy game where you’ll manage three factions fighting for a rare mineral. And yep, that mineral is named ‘Tempest’. Here’s the reveal trailer.
Occur a sci-fi present day alternate history of Earth, the primary opposing factions listed below are referred to as the Global Defence Forces and the Tempest Dynasty, the later of whom certainly are a mishmash of European and Asian nations united contrary to the GDF. Each faction could have their very own single-player campaign to dig into when Tempest Rising launches in 2023, but you will only run into the game’s third faction in multiplayer, the devs explained throughout a presentation earlier this week.
For the reason that presentation, they showed off a glimpse of the GDF’s first campaign mission, that includes a more traditional boots on the ground-style tanks and infantry vibe. Just like the Tempest Dynasty, they’re fighting ot obtain the game’s titular mineral, which includes been discovered on sites of nuclear fallout around the world. Slipgate Ironworks promise these campaigns won’t simply be considered a case of good vs criminals, though, although we’ll need to wait until it launches to see precisely how grey these faction edges are really.
The mission begins on a snowy plain, with a squad of four troops parachuting in and dashing toward enemy forces. All are armed with rifles, permitting them to pick off lone Dynasty soldiers from afar. It isn’t a long time before they’re joined by some drone operators, though, whose airborne bots can cope with more heavily-armoured foes, like the rapidly incoming tank. The developers say there is a rock-paper-scissors battle system at the job here, and you will have to deploy the most efficient units to cope with the threats before you. Alternatively, it is possible to always target some handy explosive barrels, that may explode and cause larger chain-reactions with other items of the surroundings nearby.
The growing squad quickly stumbles upon the Dynasty’s barracks and power plant next, both which need taking down before they move ahead. Down the road in the mission, you will be doing all your own little bit of base-building as you prepare to remove the Dynasty’s a lot more imposing HQ, however in the mean time, among our very own hunter tanks has just been airdropped in to the fray, whose anti-armour cannon makes short work of the rest of the buildings.
The mission also showed off a few of the secondary abilities each unit has in the campaign, that your devs promise will undoubtedly be user friendly rather than require an excessive amount of micro-managing. The Riot Medic, for instance, is really a specialist who is able to both heal other units and decelerate incoming enemy infantry along with his riot suppression gun. Specialist units such as this will start bonus objectives during missions aswell, letting you benefit from them in later levels.
It really looks like it’ll scratch that Command & Conquer itch if you have played the recent C&C Remastered Collection in to the ground, but I’m mostly here for the Duke Nukem-esque voice in the sky who chimes atlanta divorce attorneys now again with phrases like “Unit Lost” and “Secondary Objective Accomplished”. Unsurprising, really, given Slipgate’s history with the series, but a fascinating touch nonetheless.
We’ll need to wait just a little longer before sinking our teeth involved with it, though. Tempest Rising arrives out next year, and you will learn more over on Steam.