Image Credit: Annapurna Interactive
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Among the surprise reveals finally weeks Annapurna Interactive Showcase was the PC release of Hohokum. GamesBeat spoke with the games creators Richard Hogg and Ricky Haggett about reviving the overall game on Steam after so a long time.
Previously released in 2014 for PlayStation systems, Hohokum is really a puzzle game where players control a colorful snake-like character who explores various settings. In our review, Evan Killham called it a weird mix of items that shouldnt work but totally does. It joined other artsy PlayStation-based indie titles, like Journey and Flower. Now, many years later, its obtaining a breath of new lease of life as a Steam release not the initial Sony exclusive to create that journey.
Within an interview with GamesBeat, Hogg and Haggett spoke about reviving their former console exclusive after eight years. Haggett said this can serve the games legacy: Itll live for an extended, very long time on PC. Whereas on PlayStation, maybe at some time you wont have the ability to play it, but hopefully youll have the ability to play it for an extended, very long time on PC.
Hogg told GamesBeat that Hohokums fans have wanted a PC port for a long time. I understand theres a lot of individuals who will undoubtedly be very excited, because for a long time folks have been asking. Theres always people asking when its likely to turn out on PC.
Hohokum and the indie scene
When asked to spell it out his rather indescribable game, Hogg said, Hohokam felt just like a game that folks that arent enjoy the game that the majority of individuals who arent really that into video gaming might like. He added a difference between your two releases is that the audience on PC may be more receptive to Hohokums curious nature. Indie video gaming have changed and how people perceive these types of oddball ideas in games has definitely changed. THEREFORE I think that it’ll be met with less confusion than it than it had been when it arrived. Maybe.
Hohokum is approximately exploration and the thrill of finding your personal path it doesnt supply the player much guidance. Haggett says the PC indie scene has seen several games much like Hohokum. At that time, there werent lots of games doing that. I believe people is a little more open to things like that We want to do less explaining of What the heck is this crazy thing?’
The mechanics of the change, they both added, were simple. Only mouse and keyboard support have already been added. You can find hardly any differences between your original release of the overall game and the PC version, though these were tempted to tweak it prior to the era.
Locating the PC audience
Adding to the above about Hohokums nature being an art-led game, Hogg said that the console exclusivity felt just like a barrier. The type of people who casually buy Hohokum on a PC and play it theyre not big gamers. Theyre not the type of people who purchase a PlayStation, but Hohokum might resonate using them. That has been always a thing that I regretted, and hopefully now that is an opportunity for all those people to grab the overall game.
Haggett added that the true thrill was Hohokums expanded potential audience: Its gonna be really exciting to obtain a load of individuals who never played it to begin with addressing play it this time around. Hohokum is available on Steam.
Both also mentioned their new game Flock, that was also revealed at the Annapurna show. Flock bears several similarities to Hohokum but, unlike the latter game, you won’t be console-exclusive. Its arriving at Xbox and PlayStation, and can be acquired to wishlist on Steam.
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