Forward-looking: The Intel marketing machine has produced another video concerning the architecture and top features of the Arc series, this time around with a concentrate on ray tracing. If Intel’s claims are valid, the Arc 7 A770 may have outstanding ray-tracing performance because of its tier.
The video is staged being an interview with Ryan Shrout, Intel marketer, posing the questions to infamous engineer Tom Petersen, most widely known for his 15 years being an Nvidia frontman. Now he’s peddling the advantages of Intel’s ray tracing hardware acceleration go figure. He explains it well in the initial half of the aforementioned video, so give it a wrist watch if you are interested.
In the next half, Petersen graphs the frame rates of the A770 and 3060 in 17 games with ray tracing enabled. Seeing the outcomes, he says, “we win most we win, really.” But to provide Intel the advantage of the doubt, I’ll also quote the claim it creates in the small print: the “A770 delivers competitive ray tracing performance contrary to the RTX 3060 at 1080p across an example of popular games.”
Competitive or the winner? Take a look at Intel’s graph and choose for yourself.
Here’s where I’d warn you that Intel could’ve cherry-picked these games, except that there probably aren’t any games that support ray tracing on Arc GPUs. Regardless, don’t place an excessive amount of faith in Intel’s numbers.
Normally, the Arc A770 is nearly 13% faster compared to the RTX 3060. Intel advantages from some big swings in its favor, such as a 56% lead in Fortnite and a 31% lead in Metro Exodus. However, the A770 falls considerably behind in Battlefield V and “Guardians of the Galagy [sic].”
Intel says it conducted benchmarks with the games’ settings maxed out with the justifiable exception of motion blur. With those settings and at 1080p, every game was playable on the A770 bar, maybe Cyberpunk 2077 and Fortnite, but also for probably the most part, you’d desire to dial the settings back again to medium.
In the event that you look closely, you will see that Ghostwire Tokyo was benchmarked with a beta driver that (allegedly) improves performance by 25 percent. Intel could’ve chosen never to add that label, nonetheless it did so that it could reiterate its intend to improve the Arc series’ performance with each driver update.
By the end of the interview, Shrout and Petersen talk briefly about using XeSS together with ray tracing. Nvidia and AMD each suggest utilizing their respective super sampling technologies, DLSS and FSR, when their GPUs don’t possess the horsepower to push native resolution with ray tracing enabled, and it’s really exactly the same deal here. The A770 does get some good remarkable gains with XeSS enabled, but we’ll need to wait and see what the image quality is similar to.
Intel still hasn’t shared a release date for the A770 or all of those other series but promises it really is getting close. The A770 is expected to cost a lower amount than $400 and may compete with the 3060 near its MSRP of $330.