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Tekken 8 Director Praises Sakurai, Says He’s “MOST LIKELY THE Only One WHICH COULD Properly” Make Smash Bros.

Because of his “deep” knowledge of IPs

There has been plenty of conversation concerning the future of the Super Smash Bros. series because the development of Ultimate wrapped up, but in the event that you ask Katsuhiro Harada about any of it, there’s only 1 guy who is able to handle it.

Talking with IGN to market Bandai Namco’s next-gen fighter Tekken 8, director Katsuhiro Harada was asked in what it was prefer to use Sakurai on Kazuya, and summed up by saying he’s “probably” the only person who is able to “properly” make the series, because of his deep knowledge of different IPs.

Here’s just what he had to state:

Katsuhiro Harada: So dealing with Sakurai-san, you mentioned collaboration on the type Kazuya, but actually, Bandai Namco Studios, if they were developing Smash Brothers Sakurai-san was there at all times, just normally arriving at work, I assume you can say. So we knew quite nicely what things to expect and his personality. And also having said that, we were also surprised when it came time and energy to make Kazuya for Smash Brothers, because we thought since we’re professionals at Tekken, maybe he’ll ask what’s the points that I have to definitely get to make this feel just like Tekken, but actually that wasn’t the case. He previously already had their own thoughts in what makes Tekken “Tekken. So that it was surprising but additionally refreshing to note that he came in and didn’t ask questions, but said, “I’ve played plenty of Tekken and studied it, which is what Personally i think is essential for the overall game,” right from the start.

In order that was a significant shock, After all in a confident way. But and yes it made us believe he has each one of these characters from other different franchises and games in Smash Brothers, so to learn so much to a deep extent about most of these different IPs in order to do this he’s most likely the only 1 which could properly make that game. In creating Tekken series we always look at various different fighting games or other games beyond your genre and consider what to maybe draw from that experience. But he just went so more deeply on every one of them, we thought there’s still a whole lot we are able to learn ourselves from different products beyond Tekken by considering his example.

How can you think the Smash Bros. series would go without Sakurai’s involvement? Any suggestions about who could intensify for the development of future titles? Leave a comment listed below.

[source ign.com, via nintendoeverything.com]

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