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Video: Digital Foundry’s Technical Analysis Of Xenoblade Chronicles 3 On Switch

Switch Xb3 Direct Characters Eng Scrn 15
Image: Nintendo / Monolith Soft

If there’s one area that the Xenoblade series has struggled with on Switch, it’s performance and resolution especially in handheld mode. However the folks at Digital Foundry involve some pleasant news to provide regarding Xenoblade Chronicles 3, the most recent game in the series which releases this Friday.

Something we noted in our overview of the overall game was that “this new entry is really a big intensify from its predecessors” with regards to performance. And Digital Foundry has already reached an identical conclusion to us in its technical analysis of the overall game.

The initial big improvement it notes is in the image quality. The overall game will render at 1080p docked and 720p in handheld mode, that is a jump from the prior entry in the series, Xenoblade Chronicles 2. Digital Foundry has even gone to say that game delivers “among the sharpest images from all of the high-end titles we’ve seen on Switch”, even though the resolution can slip to lessen levels sometimes.

Character and world rendering are two of the game’s best assets, and improvements have already been designed to the game’s animations, including areas where in fact the character’s feet will adjust to the surroundings, leading to less clipping. Cutscene animations also have seen a lift, with per-object motion blur used (both in cutscenes and in gameplay too!).

You can find, however, some constraints to environmental rendering. The amount of detail pop-in is mixed when transitioning between quiet and busy environments, with trees, rocks, along with other background details appearing. But this won’t diminish from the majesty of the planet.

Performance, whilst having seen a bump, continues to be hit and miss says Digital Foundry. As the game maintains a reliable 30 fps through the entire environment, it varies on what’s happening at anybody time, and also the size and scope of the region. However the game is a lot more mixed with regards to combat, and Xenoblade Chronicles 3 introduces a seven-character party system. So all the effects and animations on screen are multiplied in comparison to previous entries.

So, essentially, while there are a few hiccups, this appears like a fairly big step-up for the series! You can examine out the entire breakdown from Digital Foundry above, and tell us whether you’re impressed with what you’ve seen and found out about the overall game in the comments!

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